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node_modules/png-js/README.md
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node_modules/png-js/README.md
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png.js
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======
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A PNG decoder in JS for the canvas element or Node.js.
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## Browser Usage
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Simply include png.js and zlib.js on your HTML page, create a canvas element, and call PNG.load to load an image.
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<canvas></canvas>
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<script src="zlib.js"></script>
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<script src="png.js"></script>
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<script>
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var canvas = document.getElementsByTagName('canvas')[0];
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PNG.load('some.png', canvas);
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</script>
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The source code for the browser version resides in `png.js` and also supports loading and displaying animated PNGs.
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## Node.js Usage
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Install the module using npm
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sudo npm install png-js
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Require the module and decode a PNG
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var PNG = require('png-js');
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PNG.decode('some.png', function(pixels) {
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// pixels is a 1d array (in rgba order) of decoded pixel data
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});
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You can also call `PNG.load` if you want to load the PNG (but not decode the pixels) synchronously. If you already
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have the PNG data in a buffer, simply use `new PNG(buffer)`. In both of these cases, you need to call `png.decode`
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yourself which passes your callback the decoded pixels as a buffer. If you already have a buffer you want the pixels
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copied to, call `copyToImageData` with your buffer and the decoded pixels as returned from `decodePixels`.
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